// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Weapen_Base.h"
#include "Weapen_HeavyAxe.generated.h"

/**
 * 
 */
UCLASS()
class RPG_CPP_API AWeapen_HeavyAxe : public AWeapen_Base
{
	GENERATED_BODY()
public:
	AWeapen_HeavyAxe();
	virtual void BeginPlay() override;
};
